Group Details
Sphere Vampire
Faction Camarilla
Powers Corporate and Social Influence
General Details
Leaders Unknown
Hangouts [by name]

The Camarilla is the largest of vampiric sects, a loose organization which ostensibly represents and protects all vampires by enforcing and promulgating the Masquerade. It is currently composed of six clans, though officially it considers all Kindred under its purview and welcomes any that obey its laws. In addition to preventing the growing mortals masses from discovering the existence of vampires, the Camarilla aims to maintain the status quo of Kindred society; as such, much of its structure and traditions mirror that of Cainite society in Europe in the Dark Ages, and places it at odds with the agenda of the Sabbat and Anarchs.

Philosophy Edit

In general, much of the Camarilla's approach to maintaining order involve enacting the Traditions, which among other things means supporting a system of feudal domains and the responsibilities of sires for the conduct of their childer. The latter idea is often taken farther to mean the sire has authority over the childe, and that elder vampires are intrinsically more deserving of respect and fit for leadership than younger vampires. Whatever the merits of that position may be, it has a tendency to instill great resentment among young Kindred and in the past has driven many to the Anarchs. Older vampires naturally support the social order which they have mastered over the centuries, and in fact much of the Camarilla's policies are designed to facilitate the activities of Kindred who have long ago lost touch with the mortal world..

Humanity Edit

The Camarilla's position in regard to mortals is simply pragmatic. In the Dark Ages the Inquisition and other mortal forces were responsible for the destruction of countless vampires. Now that the mortal population is counted in billions instead of millions and have created weapons stronger than the most powerful Disciplines, they could easily destroy most of Kindred society should their existence be revealed. Thus, the Camarilla ensures that mortal populations are not unduly harmed by vampire activities in order to protect the Masquerade, not out of any good will towards humanity. Still, Kindred are encouraged to blend in with mortals as best as possible and to retain the civility and composure that comes from holding onto one's human characteristics. Almost all Camarilla members are on the "Path" of Humanity, with Paths of Enlightenment being strongly discouraged and usually only practiced by elders.